Flow Chart Based Approach



Flow Chart Based Approach

Flow chart is the graphical demonstration and diagramatic representation of an algorithm. Flow chart language is a simple imperative programming language designed for the purposes of explaining fundamental concepts of program analysis and specialization.
After Selecting ‘Flow Chart’ based from ‘Program’ section, Click on ‘New Project’ and the ‘Select Ports’ Section will appear.

1. Select Ports Section :

In this section, you will get to select the Input and Output internal components of the Play Computer.
After selecting the components of the Play Computer , click on  proceed to the next section, where you can select the ports of the Play Computer.

2. Input/Output Section:

In the Input / Output Section, you can assign the role of input or output for the selected ports according to need of your projects.

3. Digital/Analog Section:

In the Digital Analog section, you can set the role of Digital or Analog for the ports of Play Computer.

4. Flow Chart Section :

In this section, you can create the flowchart code for your project.

Here is an example of how a simple flowchart-based code looks like.
After making the flowchart, upload your program by clicking on
The ‘Start’ is a predefined block, which denotes the start of any program/code. Every program must start with a Start block. Start button also enables Counter, Flag, Bluetooth transmissions, USB transmission options for advanced level coding. These options can be accessed by tapping on the ‘Start’ block.
The ‘Action’ block has selection commands for the pre-selected components for the project. If there are multiple components we have to enable each one of them and set their values accordingly to have the correct output.
The ‘Wait’ block has options to introduce a pause in between a program. You can set time values for how long the pause may be.
The ‘Decision’ block is used for selecting and setting variable values of the input, which evaluates logical statements, if they are true it executes a set of statements and if the statement is false, the control is transferred to the next block or last block.
The ‘Repeat’ block enables the option to run a code/a set of codes for several times as defined by the user.
The ‘End’ block is used to end a program. You can set the program on loop by tapping on the ‘End ‘ block. By making the program on loop, the entire program will keep on repeating.
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